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Texturepacker stretching png
Texturepacker stretching png








texturepacker stretching png
  1. #Texturepacker stretching png how to#
  2. #Texturepacker stretching png full#

Warning, each of these will still call a frame complete event and use that variable for the events independently With multiple loadAsset() calls you can assign the results to a variable or try loading with dimensions provided:

texturepacker stretching png

that ZIM may have missed then use conventional loading but if there is something obscure like gesture bounds that need dimensions - ZIM tries to handle these there are many things that can be done to an object New Pic("image.jpg").center() // formerly asset("image.jpg") then it will use the dimensions to center the container if loading is successful, it will rename the type to "Image" then call loadAssets() behind the scene (remember, the dimensions are unknown until the Bitmap is loaded) such as that the container is supposed to be centered in this case it will store requested transform information lazy-loading will make a container with type "AC" (Asset Container) Var frame = new Frame(FIT, 1024, 768, dark, light) // no assets parameter

texturepacker stretching png

and it is not added with loadAssets() but rather just called with asset(). this means that the asset is not passed into the Frame in the assets parameter and the JSON data will take care of adding it to the sprite but we still want to load it so it is in the loadAssets() the image for the sprite is specified in the JSON METHODS - methods for the display objects aboveĬircle.center(stage) // adds to and centers button on stageĬircle.drag() // allows the circle to be dragged and droppedĬircle.animate(obj:) and dozens more like Label, Slider, Dial, Tabs, ColorPicker.Ĥ. Var circle = new Circle(100, "red") // also Rectangle, Triangle and Blob DISPLAY - classes for objects viewed on the stage like shapes and components Var pic = frame.asset("pic.png").center(stage) Īlso handles zim colors like frame.blue, tabs, keydown and keyup, etc.Ĭolors are now available on the zim namespace - blue, red, yellow.ģ.

#Texturepacker stretching png full#

Var frame = new Frame("fit") // defaults to full screen no scalingįrame.loadAssets() // optional asset loading FRAME - the framework class that makes and scales the canvas and stage GOLD BARS with online editor, sharing, tips and badgesįRAME, DISPLAY, METHODS, CONTROLS, CODE, WRAP, META, LIBRARIESġ.

#Texturepacker stretching png how to#

LEARN tutorials on how to start and code in ZIMĭOCS the objects and commands all definedĪBOUT features, applications, archives, reviews, etc. The ZIM site at features the following sections: ZIM is an JavaScript Canvas Framework powered by CreateJS and adds many components, conveniences and controls for making general Interactive Media.










Texturepacker stretching png