

It's still based on the five-element principal from the first RoM game but many of the spell effects and graphics have been updated. The folks at Nival and Monolith have really taken the time to create an experience that is totally fresh and original.Įven the magic system gets a few new additions. Also new is the addition of over 200 spells, weapons, armor, objects and buildings. Each group gets its own magic abilities and its own unique homeland. Each has been thoroughly fleshed out with a history and culture all its own. In addition to the unique mission structure, RoM2 includes over 52 new races and 14 new monsters. All this concern over missions means that no two games will play out exactly the same, adding to the longevity of RoM2. Some missions are specific to class-in other words, mages will see a few missions that fighters won't see and vice versa. You may choose missions at your discretion and even move between missions if the mood strikes you. Obviously some missions lead to others but you're not locked in to follow one specific path throughout the game. There are over 43 individual adventures in RoM2 and luckily they are of the non-linear type. Overall, the game promises to have a very unique atmosphere. In RoM2 you'll roam from the deep forest of the Druids all the way to an Arabian city of Knights.

The overall world is still based on the same premise-islands of reality separated by astral planes-but the actual map is different.

You need it to take on the undead forces of the Necromancers' Guild, the big baddies in this installment. I don't want to give away to much of the story so I'll just say that you're in search of the Crown, an ancient artifact of tremendous power.
